Showing posts with label Summer. Show all posts
Showing posts with label Summer. Show all posts

Tuesday, 20 November 2012

Back to Pre-production

So it's been a while since I posted any work up here, mostly because I've been working on pre-production which is always a weak spot for me, I generally find myself unmotivated and struggle to get any work done. I am glad that pre-production for major project is it's own project however as it stops me from getting to this stage and then just jumping into production before I am ready.

That said, it hasn't been going too badly so far, the pressure to do well this year as well as getting the animators and directors everything they need is keeping me going for the time being. I find that I enjoy the end of pre-production anyway as I have trouble coming up with initial ideas and designs but enjoy tweaking solid work.

So far I have basically what I put up here for the Centaur a few weeks back, even though some tweaks have been made to him, and I now have the player character design down, at least in terms of his size and shape so the animators can start thumbnailing and planning the animations and rigs.


So here is the Fae player character design so far:



The one on the left was the original design, then we had the idea of using the vines running along his body to roughly plot out the veins or follow the nervous system. I then came up with the one on the right. I really liked the idea but I'm not sure it comes across to well. I like how it grows up onto his face and down his arms, but I think I'll need to play around with it some more before I enjoy it.

I also have a list of props I'm making for the summer court environment as well as weapons, these include:

Books
A bookcase made out of a tree
Musical Instruments
Tholos Arch (Similar to the Oracle of Delphi)
General Ruins
Tree Stumps
Staff
Bow and Arrow 

So far so good, just got to keep this up and keep knocking these designs out in preparation  this should be an amazing project, lets hope my blog posts stay this optimistic over the next few months.

Thursday, 14 June 2012

Summer time!

So...yeaaah...

It's summer and I thought I'd give myself a few weeks off just to chill and get everything sorted at home before I got on with working...and it's been gooooood.

I haven't done any work as such since I have gotten back but I have been doing some research for our 3rd year project. I have been reading up on Celtic folklore, faeries and a like and there's some really interesting things out there. It's an overlooked area my most mainstream media but it has such an interestingly different look on fantasy rather than the same kind of mythologies used over and over such as the Greek gods.

I've also been looking at shaders in the Unity game engine and it's....erm...confusing... It's going to take a lot of work to get into shaders, which is something I would like to do, but I think I will still look at doing simple shaders in this 3rd year project as I think I can get some simple shaders working and it should help the project get an otherworldly feeling.

Lastly I've been looking at particle effects in Unity and it is surprisingly easy to create something quickly and seems to work quite smoothly in Unity, which is great. I made a 'wisp' which was one of the things I was researching for the folklore which is just simple round particles that vary from light to mid blue colours and move towards the centre of the particle system. They also stretch towards the middle as I set it to use a stretch renderer which I think makes it look more mystical.

On a more personal note... I've finished my favourite game ever yet again. Final Fantasy 9 is such a good game, the end of the game gets a bit weird and the ending isn't anything special, but overall the game is amazing and works so well even in this day and age. Some other games I've been playing recently include Bayonetta, another game I've played through many times, and Botanicula, and indie game by Amanita Design studios. Both games have very awesome art styles, I love the angle designs in Bayonetta and the unique take on the otherwise divine creatures. As for Botanicula I have loved Amanita's work since Machinarium and their games are so unique and interesting. I usual don't go for point and click adventures but this games always have me gripped and the sound effects...oh my god... I've haven't cried from laughter so much in ages.