Showing posts with label Sketches. Show all posts
Showing posts with label Sketches. Show all posts

Thursday, 2 July 2015

Confidence in Art and Life

It's been a long, long time since I last updated, there's a reason for that.

Since last I posted I did some intern work for Wales Interactive and did some free work in my spare time for Irontown Interactive on their iPad game Iron. Both of these gave me experience and confidence in my work as well as some essential industry connections. Ultimately it helped land me my current job as Junior Environment Artist at Oysterworld!

I've been at Oysterworld for around about 9 months and it's been pretty great all round. I've been working on a number of unreleased projects and it's great to be part of an awesome team. It's also helped greatly in one other aspect and the subject of this post...

Confidence

Confidence has always had a strange place in my life, I've always struggled with it in almost every aspect of my life but at the same time it's never been overwhelmingly crippling. My art has always been a part that was particularly bad, never really producing anything I've been proud of for more than a day or so before resigning it to being awful. I know I'm not alone among artists in this respect, it's a hurdle every artist faces and one that many fall at, and I'm far from over it yet.

I have however, improved. It's partly down to having an industry job, where I can get real, honest, face to face feedback on my work. It also helps to see everyone else's work and your place in the chain. Sure, I'm not the best artist, far from it, but I'm a Junior, nobody expects perfection from me other than myself. I've come to see where I stand in the grand scheme of things and it's helped me be confident in what I do at the level I'm at and to seek to improve to rival the people around me.

There's also the personal side to things. I would say my confidence overall in life has seen an improvement. I've been through a lot of the last few months, I've had to face a lot of demons, some of which I didn't even realise were there, and I have many more to face in the near future. I went to the doctors about my anxiety and have been put on medication for that, which has been a life saver really, it's allowed me to 'come out of my shell' a little more, less terrified of every little thing in life. This helped reinforce the idea that I already knew, everything wont fall apart from that little thing you said the other day, that thing you almost did but decided against. No, actually things are better not worse. This has helped me no end in many aspects of my life, but within the context of this blog I think this carries over to the art I produce.

Confidence. Confidence in what I am doing, what I can do, what I should do. All of it is essential in art. Whether it's that one confident brush stroke or the belief that you CAN reach that level of detail if you take the time and think about it. Confidence and belief in yourself. It's not easy, it takes a lifetime of effort to achieve, but if you really want it, you will put in the effort.

I'm not saying all this from a position of complete confidence or self security. Not at all. I've just managed to take a peek over the wall to the other side and seen the light, I still have to climb over the wall to reap the benefits.

Christ that was wordy... and a little heavy...

Let's have some images to remedy that. I've finally got round to practising my Photoshop drawing/painting again, an area which fascinates me but one I consider to be a weak point of mine. To help learn some new techniques and ways of working I've been watching and attempting to replicate the art of Aaron Blaise. He's a personal favourite artist of mine and has some awesome videos on his channel. I took the video step by step, pausing every few seconds and trying to replicate that on my image. I found this much less intimidating than trying to outright copy it and it also offers an interesting insight into other artists workflows.

Anyway! Here they are:



Ultimately I think they are both massive improvements over previous work, and not half bad for someone who hasn't practised this kind of painting in a few months. One of the main things I can chalk it down to is... CONFIDENCE! And guess what, because they turned out well, it's given me more confidence! Time to ride the confidence wave while it lasts...

Monday, 17 December 2012

Specialist Animation 2

It's been a while since I have posted because the project I've been working on is not the most visual project. We were doing an assignment in Unity in which we had to get certain game elements working. This was good as one of our biggest concerns for our major project game was that we do not have a programmer to create gameplay elements.

I'm pleased to see that the project went much better than expected, not just for me but for our entire team. We have gotten much more done than we expected to and it has allowed us to widen our scope and hopefully add even more to the game. We managed to get a lot of the puzzles done, as well as some we were not sure we had time to do and we managed to get certain elements like the camera and the AI working to a decent standard.

In the project I made a camera with 3 levels of zoom and a special fixed camera position for the boss fight, it's also possible to look around using the mouse. I created a door in which you need to pick up 2 keys, walk over to an object and press the F key to open a gate and I created some 'dragons' which attack you by breathing fire, this does damage and has a 1 in 4 chance of causing burn damage over time. The final thing I created was a box which you can go to, press F and it heals you to full health and stops the burn damage.

Here's a quick gameplay video:


There are a few problems such as the boss camera has a weird flick to it when it transitions between views but for a couple of weeks work in a subject I don't normally dabble in I was quite pleased. There's plenty more to do but between the members of our group using Unity we should have it under control.

We have also been using Playmaker, an add-on for Unity which you can get from the Unity Store which allows for scripting in a more visual sense, similar to Kismet in UDK.

We have now got until we go back to uni in January to finish the pre-production for this game so the pressure is on but I can't wait to get started on the production.

Here is a WIP of the Centaur:


I still need to do more work on the head, hair ect but I'm pretty pleased with it so far as drawing is not exactly my strong point, but I can see the improvement over last years major project work so that's always motivating.

I also found a digital painting I did over summer which I never got round to finishing because I ran out of time so I might as well post that here too. I attempted to recreate someone else's art work as I saw it as a good way of working outside of my comfort zone and to see how other people have done things.

This is my drawing:


Here is the original made by justaman78 over on DeviantArt. It was produced for the game HAVEN.


Mine is clearly better... what?.. fine their image is much better, but then learning from people better than you is a great way to improve.

I enjoyed learning some new styles during this drawing and I think it has helped prepare me for pre-production and even helped with the above centaur picture, so time well spent I think.




Tuesday, 20 November 2012

Back to Pre-production

So it's been a while since I posted any work up here, mostly because I've been working on pre-production which is always a weak spot for me, I generally find myself unmotivated and struggle to get any work done. I am glad that pre-production for major project is it's own project however as it stops me from getting to this stage and then just jumping into production before I am ready.

That said, it hasn't been going too badly so far, the pressure to do well this year as well as getting the animators and directors everything they need is keeping me going for the time being. I find that I enjoy the end of pre-production anyway as I have trouble coming up with initial ideas and designs but enjoy tweaking solid work.

So far I have basically what I put up here for the Centaur a few weeks back, even though some tweaks have been made to him, and I now have the player character design down, at least in terms of his size and shape so the animators can start thumbnailing and planning the animations and rigs.


So here is the Fae player character design so far:



The one on the left was the original design, then we had the idea of using the vines running along his body to roughly plot out the veins or follow the nervous system. I then came up with the one on the right. I really liked the idea but I'm not sure it comes across to well. I like how it grows up onto his face and down his arms, but I think I'll need to play around with it some more before I enjoy it.

I also have a list of props I'm making for the summer court environment as well as weapons, these include:

Books
A bookcase made out of a tree
Musical Instruments
Tholos Arch (Similar to the Oracle of Delphi)
General Ruins
Tree Stumps
Staff
Bow and Arrow 

So far so good, just got to keep this up and keep knocking these designs out in preparation  this should be an amazing project, lets hope my blog posts stay this optimistic over the next few months.

Wednesday, 7 March 2012

Orge Textures and Drawings

I've just been chipping away at the mountain of work over the past few days, I think I'm slightly behind my schedule, but that was to be expected really and I have Easter as a contingency to make sure I can get everything completed.

I have finished the Ogre model, I have unwrapped it and begun texturing it, the skinning has been left to Joe Hornsby and should be done quite soon, meaning he can be animated and put into UDK (fingers crossed)

Here's the most recent turnaround


I've also been doing a lot of drawing recently as it's something I've needed to improve on for a while now but after the mid term tutorials with Gareth I've had more motivation to really get good at it, so I've been doing an average of about 1 hour of drawing a day and I'm pretty pleased with the results so far, here's some more of my drawings...









Wednesday, 22 February 2012

Drawing Time!

Thought I would do a quick mid week post of some of the drawings I've been doing over the last few days.

I've been trying to get a minimum of an hours drawing done a day, which doesn't always work out but I try...

So here are some of my personal favourites I've done recently, shame the rest are not this good...




I also started reading a bit more of my anatomy book and thought I could draw the muscular structure of the body as well to make sure everything I'm reading is sticking in my head...