Showing posts with label Knight. Show all posts
Showing posts with label Knight. Show all posts

Wednesday, 13 July 2011

Run Cycle Results

That's it then, I have completed my run cycle challenge.

I have done my normal run, knight run and soldier run cycles over the past 3 weeks and I'm pretty pleased with the results (although I'm sure I wont be in a few weeks).

Ill post the 2 run cycles I've already posted up first and then I'll post my newest run, enjoy...




I've also started work on my next project, which is something different for me.

I decided to attempt some modelling as I have done very little of it in 3DS Max so far and its something I would like to get good at. I've not attempted a human character yet so its been quite a challenge so far.

Don't worry about thinking how bad it is, and how many horrible mistakes there are, I'm sure ill find most of them as I work on it, but by all means point any out if you spot them, it will help me further down the road :)


I've also updated my artwork page, so give that a look too :) 

Wednesday, 6 July 2011

2 Down 1 To Go

Today marks the end of my 2nd weekly run cycle and the beginning of my 3rd and final run cycle...the soldier.

As for the knight, it turned out well after the problem with the feet and legs, which I had to reanimate, but the final piece would have been better if I had managed to put more time into it and didn't have so many problems.

The main problem I can see with the animation is the weight. Especially the weight of the steps which hasn't come across very well for such a heavy character.

I tried to get the sword arm to rotate less than the other arm and I think that worked fairly well with the lean to one side, but I would have to spend more time getting all the weight right on this character.

Enough excuses though...here it is...


Monday, 4 July 2011

Cryptic Knight Run

I've been working on my knight run over the past few days but haven't got much done recently due to being busy (although its not that bad most of its been fun) so I best work harder as I only have till Wednesday before the deadline for this run is up.

When doing this run I decided to use the Cryptic AR's foot controls rather than moving the model manually as I did with the first run, this has made it harder for me to get to grips with how this works and I have experienced problems with the legs twitching that I haven't quite been able to fix yet.

I decided to have the shield on the back of the knight as I have already done a run animation with the Roman soldier who had a shield and a sword so I decided to mix this one up somewhat. 

I also need to work on the weight some more as the knight is carrying heavy armour and weapons. The idea was to have the sword arm much more tense and not swinging much to contrast the other arm which is working harder to compensate.

That's it for this update, as always any feedback is always appreciated .