Thursday, 12 July 2012


Just a quick update from the wall from yesterdays blog post, set up the normal maps, but a quick diffuse and AO texture on it and sorted the spec out. Overall? I think it turned out quite well, take a look for yourself.

I think it looks best from front on, but then thats normal maps for you isn't it. It turned out to be 1532 polys, perhaps a little higher than I would have liked but it could be cut down if the brief required it, its quite flexable but it looks good at this level with a decently low poly count.

The top hasn't had any work done to it, and I would want to do something to that before I thought about using it in a game or submitting it for an assignment. I still have an end piece of wall which I was creating beside this that could be placed anywhere along the wall for more customisation during the map layout. And...come to think of it I saw this wall as being able to be placed side by side to make a longer wall, but I could have laid the stones out better and sorted the top out so it would connect better...isn't hindsight a wonderful thing...

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