For now all I have to do is make an industry standard showreel by tomorrow evening in preparation for this years Glammies in case we get a nomination, not going to happen but making the show reel should be a decent experience so I'm not complaining.
During this free time I'm going to start working on my 3rd year project to get a nice big head start so there is less stress and more time for polish. We've already gathered our group together and we are having a meeting tomorrow after the showreel hand in to get everything sorted out and come up with our initial idea so we can dish out the work and get going. Also over summer I'll be working on a few of my personal projects just to improve my work and keep me busy. For one I would like to take someone's concept images and model a character based on them, this is a test as I feel many of my models and textures are lacking and this is probably due to my pre production, so I will test this theory and see what happens...
But enough about theoretical futures... here is the course showreel I handed in for my major project.
Credit also goes to Matt Watson and Hollie Sheppard who provided some of the Ogre animations and to Joe Hornsby who created Ogre animations as well as setting up all of the UDK stuff for characters and animations and helped to set up the weapons and game.