Saturday 20 April 2013

Playtesting and Props

We had our first playtest of Echoes on Friday, after plenty of hard work getting it into a playable state. I am impressed with how well everyone did and couldn't be much happier with how it went. We managed to get a working game out , with a few bugs, and had more people than I expected turn up to play it. So overall it was a great success and we got some good feedback in the end, and found a few things we'd missed while playing.

As well as the game looking promising I have managed to get a few more props done, time is getting tight now but if I pull my finger out I'm sure I can do it.

Here is an updated of the church ruins:



Only basic textured on at the moment, I need to sort out some of the finer detail and scuff them up a bit, but it's a nice start. It only has a diffuse at the moment, and a quick opacity for the windows.

Here is the staff which I've just started to texture:





There's not much to say about this, the texture is pretty basic, I want to add a few more details to it but it should be a surprisingly quick one to texture. I'm quite pleased with how all the maps have come together to make the crystal.

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