The first mini project we've had to do is model and insect in 24hours as a practice for the modelling of a hand over the next 2 weeks. I have obviously not done much modelling as an animator (other than what I've posted on this blog) and this was the first piece I've had to do professionally.
Its been fun so far but has taken up lots of my time as I get to grips with lots of new tools and features I've never used, hence why I'm only just finishing rendering it at gone 4 in the morning :)
I decided to model a Hercules Beetle as its interesting as well as very identifiable making it easier to create something that will make people realise what it is. Another reason I chose this insect was its made up of large solid objects with gentle curves and a smooth body, this helps when making the model as I cannot go into too much detail with my little experience over such a short period of time.
But here is the final product, when meshsmoothed it's 4090 Polys
Here is the turnaround
And here is the mesh turnaround
The renders havnt quite turned out how I wanted but its 4 in the morning and I'm tired, I'll redo them in the time I have tomorrow, as for now, time for bed, need to be up at 9 for a lecture...phew its non stop :)