Showing posts with label Avengers. Show all posts
Showing posts with label Avengers. Show all posts

Saturday, 3 November 2012

Specialist Animation Project Part 1 Complete

So it's been a little while since I updated my blog, this is due to the rush to get this first assignment in and then sort out a 10 minute presentation for the next day, so things have been a bit hectic. But it's over now, it turned out well and I get to have more of a laid back week now, which I could really do with. Well probably not...but it's nice none the less.

Anyway, enough babbling, time to show what I handed in for Spec Anim 1.

First off there was Mjolnir, Thor's hammer, and Loki's Sceptre. I already posted up the basically finished screenshots but now I have some with proper lighting as well as turnarounds so here goes.

Mjolnir, 379 Polys:





Loki's Sceptre, 655 Polys:






The image renders are quite low quality, I do apologise but these were screenshots as I went along rather than final renders. Hopefully the turnarounds will turn out better.

Overall I was quite pleased with the props, I think they came out at a decent quality even though I felt I could have improved on them quite a bit given more time, but I need to get into the workflow of producing things faster so this was a good practice for me and I'm happy with it.

After we had produced these we had to model and unwrap a a character that went along with the props, and I'm afraid this is where my work goes downhill. I would claim it was getting used to Maya or something, but I think it was my own fault, I rushed into the character way to fast without getting the basics down and this had a pretty bad effect on my model, I managed to improve some of it, but I fear the damage was already done.

In my haste I appear to have submitted the screenshots without making a backup for myself...smooth...but they were only basic renders anyway as we haven't textured the character yet, but I still have the turnaround so here you go.

Thor, 6813 Polys:



It's not all bad, I was quite pleased with how the face turned out, even if it doesn't look much like Chris Hemsworth (The actor who plays Thor in the Avengers and Thor movies) I still like how I managed to get a level of detail out of the face I haven't been able to previously. It's all learning and everyone has their bad pieces of work. No point in hiding them and pretending they didn't happen when you can learn from these moments.

Just to touch on the presentation as well. The feedback I got from the tutors seemed promising, especially as nerves usually get the better of me during presentations. I think I was pleased with the quality of work I had in the presentation so I didn't feel as nervous about presenting it. The presentation was to pitch the idea we have for the final year dissertation, mine was titled 'Aesthetics as Metaphor: A Study of Embedded Narrative' which is a study of environmental storytelling and how subtle background cues can influence how a play experiences and game and what emotions they can evoke.

If I feel confident enough I will post my dissertation on here for people to read, but I've never been a very strong writer so we'll have to see how it turns out.

Thursday, 25 October 2012

On to Specialist Animation Week 3

Week 3...the final week...for the first part of this project anyway.

I've mostly textured the two props now, which was expected to be complete by the end of the second week, so not too bad timing there. The 3rd week we need to light and render them as well as modelling a character, this is where it gets interesting.

First off though, here is Mjolnir:



And Loki's Sceptre:



Things are turning out quite well if I do say so myself. Although this is where things begin to get difficult. I've never been great at characters, and I have to make it in Maya by Wednesday, so less than a week. Not to mention the rendering coming out with some very weird results. I also have a presentation which is due either this Wednesday or the week after. Here I will be presenting my study of how visual themes effect the narrative of a game and pitch the idea for my dissertation.

Tuesday, 23 October 2012

Loki's Poki Stick

I've had the last few days off in terms off university work as my Mum and Sister came up to visit which was nice, and we went out on Sunday night to see my comedian Ross Noble for the first time and that was a pretty awesome night.

But as for work, I've mostly been texturing my props for the current project, got to have these completed by Thursday so I have the last week free to model and unwrap the character. I've spent a fair amount of time these past few days trying to render out an ambient occlusion map which I have had partial success with. It is working but I have seems around the edges of the model, even though i have turned up the 'fill seams' option in the baked map setting.

So here is Loki's Sceptre, with the not quite working AO map:






So far it has a diffuse and a specular map on it, so I still need to start my normal map for this as well as finish these maps, but I'm pretty pleased with how this has turned out so far.

I have done some work on Mjolnir as well, but I have spent the majority of my time on the sceptre as the work seemed to be flowing quite well on that prop.



The hand strap is going to be changed, as having it all the same texture makes it look very boring, but the normal maps are working to a certain degree without spending too much time on them, and the tweaks that need to be done should be pretty simple. The spec map is only basic at the moment too so that will require some changes, but overall I think I can have both of these to a pretty good level of quality by Thursday, which would be great considering I've been learning a new program throughout.

I've also been posting bits and pieces to Polycount which is an awesome website based around game artists. Some of the work on there is incredible and it's a great community. Eventually I'll start a thread of my own work...but I think I'll build up my portfolio a bit more before then.