Once the Ogre is done I can hand that over to Joe Hornsby to rig and get it into UDK and then him and Matt Watson can animate it.
Then when I have that and the crossbow done I can start looking at weapon set ups in UDK which look fairly complex so I want to get that done earlier on in the assignment to make sure I can do it.
Finally I have been playing with the UDK and the landscape tool which is a great tool used to easily make outdoor environments that seems quite easy to use.
Here's the most recent Ogre turnaround...
And I finished modelling and have just started texturing the crossbows, although the texturing is still in a very early state...
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