So here they are!
Starting with the wireframe turnaround (Polycount = 7029)...
Textured turnaround...
Textured turnaround of the head...
And morph targets...
I would upload the deformation test but it seems I saved it straight to the university dropbox so I dont have a copy for myself...good work there Dean...I'll have to pull a copy down from there sometime.
Any feedback is welcome and very useful as I still have time to change parts of the character before it goes into UDK.
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