Showing posts with label Crate. Show all posts
Showing posts with label Crate. Show all posts

Friday, 18 November 2011

Textures and Grades

Hi everyone, sorry its been a long time since my last post, didn't have the internet at all over reading week, then I was busy handing in my texturing assignment for uni, then....well I just forgot...

But anyway to start with I got my first marks of the 2nd year and the first marks that count towards my final uni grade... the project was the modelling texturing and skinning of a hand (which is on this blog) luckily I managed to do well with a 2:1 at 68%, so only 2% off a first which is great for my first art project, it was a really confidence booster :)

Now on to more recent stuff, I finished the texturing project on Monday and was pretty pleased with the results, texturing was always the bit I was most concerned with when I switched to art and I've had some decent feedback off peers so it should go well

First off here's the Beer Keg turnaround...


Then the Shipping Container...


Now the deodorant bottle...


And finally the jewellery box...


Overall I'm pleased with what I produced, but there are a few problems such as the smoothing groups on the deodorant bottle and the jewellery box wasn't great in the end, but i did have quite a few problems when transfer mapping and generating ambient occlusion maps towards the end of the project.

I'm also working on a side project at the moment while the the work load isn't too much, I'm quite excited about it personally although it's not really a big thing, ill post an update showing it over the next few days.

So a fairly successful start to the year! Bring on the rest of it!

Tuesday, 25 October 2011

Art, Crates, Skulls and Tings

Hi, all been a while since I updated my blog so I thought I would give everyone an update on whats been happening.

First things first, I've decided to take the plunge and swap over to the art side of the course...I'll be completing the art assignment for this years minor project and at the end I can either stick with art or switch back to animation if I find I don't like it, so that's reassuring.

So for this years minor project (which is 4 weeks long) I have to create 2 barrels and 2 boxes which have diffuse, specular and bump maps on them. I point of this project is to do as little modelling as possible and rely entirely on the textures to carry the project so it will be a good test to see if I enjoy it enough to follow it through for the rest of the course.

Today we had a quick lecture on texturing and got given some photos to work into our texture, so I made this crate in an hour or two...


In other news I have been trying to improve my drawing by doing an hour or two every night. So far I have been working on anatomy and trying to get character proportions right, but today I decided to try something different and used Photoshop to sketch some skulls to try and help me with facial proportions and also to work on my sketching in Photoshop using a tablet as its something I've never really tried before.


It's not great, but then that's the point of practising, so if I keep it up I'll hopefully see an improvement *crosses fingers*