Instead I made a few floor stones or stepping stones which were quick cuboids which I added some subdivisions to and then quickly moved them around to a more organic shape, I then took them into Mudbox and did the same as I did with the wall
Here are the results:
In Mudbox:
In 3ds Max as a normal map:
It 288 polys in the end for the low poly mesh with normal map on it, perhaps slightly high for what it is but it was just a quick exercise so isn't too bad. The things that look like folds near the corners of the stones is due to my bad unwrapping (surprise surprise) I could clean them up but for what its worth I'm just going to leave it
Theres no diffuse or spec on there, just the normal map
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