The first assignment lasted 2 weeks and we have to model, texture, rig and skin a hand (as well as create the bug posted in the last blog post)
First off here is the low poly model of the hand
Then the mesh smoothed hand
The low poly turned out to be 999 polys, which was quite lucky as we were told to keep it below 1000. I was really happy with how the modelling went and so I'm thinking about doing this years minor project as an Artist to see which path I enjoy more...I'll let you know what I decide to do later
After this we had to texture and skin the hand, this is the skinned model
And here is the final textured model of the hand
I was quite pleased with how the skinning turned out but I didn't have time to add some of the fancier skinning techniques like the tendons as it took a few days to get the skin modifier to work...as for the texturing it was done quite fast as I didn't have much time for that but for the short time I had to do it I was reasonably pleased
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