As for the knight, it turned out well after the problem with the feet and legs, which I had to reanimate, but the final piece would have been better if I had managed to put more time into it and didn't have so many problems.
The main problem I can see with the animation is the weight. Especially the weight of the steps which hasn't come across very well for such a heavy character.
I tried to get the sword arm to rotate less than the other arm and I think that worked fairly well with the lean to one side, but I would have to spend more time getting all the weight right on this character.
Enough excuses though...here it is...
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